Cursed Wonderland is absurdity amplified through illusions via forced perspectives and arrangement of coded elements. Yet, in this absurdity, there is a strict and compelling underlying system governing it. This organisation lends it credibility although invisible and unnoticeable. Elements are colour-coded, each with their own set of rules that must be faithfully followed. Rules are good; they help control the ‘fun’. Rules also trick you into a resolution when there is none. However, even following the rules doesn’t guarantee that you would make it through the land. It is designed with ambiguous navigation, a lack of direction (route): almost like an endless looping labyrinth.